Dec 25, 2009, 01:52 AM // 01:52
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#401
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Players will leave players will come back players will join waaaaa waaa, we heard it before and it has never happened.
What is the point of playing now?
When SF gets nerfed you will still be able to get your shiny stuff, you will just have to put a little effort in it.
Ow my Gawd Anet nerfed SF now i have to put effort in it to get what i want, screw you Anet I wanted to get shiny suff without working for them, damn you!!
If SF is the only thing keeping you playing the game, or rahter let me reprashe that, if getting shiny stuff without putting much work into it, is the only reason your playing, then good riddance,doubt you will be missed.
After you leave the rest of us that love this great game, and want to make it better will stay behind continously trying to make it better.
Have fun and good luck.
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Dec 25, 2009, 02:08 AM // 02:08
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#402
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Pre-Searing Cadet
Join Date: Oct 2009
Guild: Cdli
Profession: Mo/
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i ll never leave gw, but i think this the game is not in a great moment , to nerf farming build. i think the effect after nerfing, will be drastic, and even if you try to have a good group in doa , i think there is not a great number of player now, couse all wait for gw2, so, i could be really hard to do doa, and other zones.
In usa districts is the real life of the game, i m from europe and the other zones are like desert.... playing gw since 4 years, i think this is the wrong time to nerf those builds. they could stop sf or other skills many months ago, so doing it now, i think, is a wrong strategy.
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Dec 25, 2009, 02:36 AM // 02:36
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#403
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by YunSooJin
yes.. a good guild team means they probably have moar skillz?.. duh?
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Absolutely, but you're missing the point. I was trying to explain that for a good player, playing 600 involves more risk and is more energy draining than riding along with his buddies in a full team. The full team is a buffer for small mistakes where as with 600, you die.
Quote:
Originally Posted by Bryant Again
The difference being that was what the area was designed to be completed by: a full team of combatants. It being easy is a different and bigger problem in itself.
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I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.
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Dec 25, 2009, 02:54 AM // 02:54
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#404
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Ascalonian Squire
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Looking forward to some of the skill balances listed here. I think it's pretty obvious SF and 600/Smite are degenerate builds which hedge out formation of more balanced groups.
I hope more than just Warrior Hammer/Tactics get a boost though - There are many classes and skills I'd be happy if ANet took a look at improving. Give us some good news with the bad!
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Dec 25, 2009, 03:03 AM // 03:03
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#405
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Krytan Explorer
Join Date: May 2008
Profession: A/
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By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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Dec 25, 2009, 03:08 AM // 03:08
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#406
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Gun Pierson
That's funny because I find it takes way less skill to just play your role in a team of 8 than to play 600 in UW or Foundry HM.
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Quote:
Originally Posted by Gun Pierson
600
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You missed this part:
Quote:
in the sense of Shadow Form assassins
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Dec 25, 2009, 03:12 AM // 03:12
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#407
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by Gun Pierson
I'm really curious what will happen to UW and DoA when all major farming builds like SF, 600, Obsi get nerfed. Better to have duo and trio teams playing than none at all imo.
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I really don't believe Elite areas were created for the sole purpose of farming...
It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er).
If everyone logged in everyday to play with only ONE reason, to farm...with the SAME build..every day, boredom would soon follow,
and no insentives to experiment with other classes and builds, because only two skill bars are needed to beat the game in any area, in NM and HM?
I don't think that is what the devs intended their game to become....a treasure hunt.
The name of the game is fun...actually playing through the storyline, looking at the graphics the art teams work so hard on, laughing at the silly jokes in towns from NPC's.
NOT logging in, jumping on the farm toon, and running to that leet end chest in 8 minutes to sell that uber rare drop.
Yes, yes, everyone has a different idea of fun.
Yes, many people do just like to FARM.
But we did not create this game.
ANet did.
THEY make the rules.
WE have the CHOICE to leave, or stay and enjoy this beautiful and imaginative world ANet created, and ride out the 'nerf, buff, smitebooned' chit..
~peace.
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Dec 25, 2009, 03:13 AM // 03:13
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#408
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I will also say this: if ArenaNet kills off 600-based builds, I really hope they raise the hero limit or allow henchmen in elite areas.
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Dec 25, 2009, 03:19 AM // 03:19
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#409
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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Quote:
Originally Posted by Barrage
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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Win post right here^
Dervs deserve a buff as well in both PvE and PvP.
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Dec 25, 2009, 03:20 AM // 03:20
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#410
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by Trub
It is a cycle, new and fast builds are created....ran for a bit, then nerfed...more builds are created, then nerfed.
It's to keep the game from getting slale(er).
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Quote:
Originally Posted by Barrage
But then in just a few days we get a new content update
and your toon gets overhauled cause the balance is overdue
now you Might as well delete it your new toon just cant compete and
as the cycle is repeated a new flavor is debuted
the forums once again are all a-flamin heads are spinnin
from these wars but Anet's grinnin thanks for playin drive on through
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Quote:
Originally Posted by Trub
and no insentives to experiment with other classes and builds, because only two skill bars are needed to beat the game in any area, in NM and HM?
I don't think that is what the devs intended their game to become....a treasure hunt.
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Wrong, the best times I've had in this game involved ripping through dungeons with 7 of my friends with Ursan. No stressing about any skills or any bull crap happening, just having fun, the more complicated something becomes the less fun it is.
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Dec 25, 2009, 03:32 AM // 03:32
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#411
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Barrage
the more complicated something becomes the less fun it is
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By that logic, the most fun thing to do is nothing. The more detailed, fun, and interesting something gets, the less fun you apparently have with it.
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Dec 25, 2009, 03:43 AM // 03:43
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#412
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by Zahr Dalsk
By that logic, the most fun thing to do is nothing. The more detailed, fun, and interesting something gets, the less fun you apparently have with it.
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Nothing cannot be considered complex because it is just that, nothing. You cannot describe something that is "fun" as fun and then saying you are not having it. Something that intrigues you does not have to be complex in the slightest.
ok /off rant
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Dec 25, 2009, 04:15 AM // 04:15
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#413
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I find some level of complexity in a game to be more interesting and it's more rewarding when you master it.
Haven't found too much in Guild Wars to be complex. Nobody has yet to earn a PhD in it.
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Dec 25, 2009, 09:03 AM // 09:03
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#414
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Furnace Stoker
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I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
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Dec 25, 2009, 09:31 AM // 09:31
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#415
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Frost Gate Guardian
Join Date: Jul 2006
Location: Sweden
Profession: E/
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Quote:
Originally Posted by bhavv
I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
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Not entirely impossible to do just req more tactical thinking and good interrupters in FoW. If it were possible. Dont know about UW since some quests can really be a quite pain but not impossible to do.
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Dec 25, 2009, 09:42 AM // 09:42
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#416
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by bhavv
I would absolutely love if they let henchmen in. I am no longer bothered by the hero cap because the new hench builds are really decent, I just wish I could run a full FOW / UW clear with H/H.
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4 horses may cause u problems here.
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Dec 25, 2009, 06:55 PM // 18:55
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#417
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by UnChosen
YES I heard of all the sinway dungeon clears! That's why you need to read my post, where I said "even most sin groups don't want to touch the areas because the drops are so bad". 600/smite is BY FAR the best way to clear dungeons AND get BDS only because they can RUN people for extra money. Just because its possible for sins doesn't mean that everyone is doing it. If it wasn't for the extra running income, its better to actually solo farm raptor for the gold and BUY the damn chest item outright, just because the drop rate is so low.
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wtf...seriously why does everyone think raptor farming is really profitable, its like "oh what are you doing?" "oh im farming raptors" farming raptors isnt profitable at all sure you may get elite sin tomes black or white dye but ...get outta the fing box. were talking about certai nskills being nerfed and your playing freaking ping pong with a useful skill ....
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Dec 25, 2009, 07:57 PM // 19:57
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#418
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Sifow Chan
Win post right here^
Dervs deserve a buff as well in both PvE and PvP.
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Seconded BUT stop buffing Earth/Wind Prayers. By doing so they've only exacerbated the problem as EVERY class abuses those.
The Warrior is fine, Tactics isn't perfect but it's more than viable.
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Dec 25, 2009, 09:31 PM // 21:31
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#419
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Barrage
Nothing cannot be considered complex because it is just that, nothing.
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That's the point. You seem to dislike complexity, ergo something with no complexity at all would be the best thing to you.
By the way, were you one of the many people who were crying in ToA just before ursan got nerfed?
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Dec 25, 2009, 09:49 PM // 21:49
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#420
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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With everything this has announcement has brought out in folks. Even I, who really doesn't think a nerf is necessary for a 4, soon to be 5, year old game at this point. Am hoping this would just happen already. Watching the pro and anti arguments go back and forth is like watching the first few moments of this fight, lol.
SF Farmers vs. "Pro" Gamers
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